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Necronite concept 1

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:new: character: design concept of AGU recurring villains the Necronites

Necronites are intergalactic locusts that came from beyond the edge of the galaxy. Their origins completely unknown, and confirmed encounters are only EXTREMELY rare (rare as maybe catching a glimpse once every few thousand years); most go their whole lives without ever seeing one. Some within the CK council even speculate that they don't even exist on the material plane. They mostly work behind the scenes using powerful spells, dark magics, and psychic powers that none of the current technology can decipher, understand, or even counter.

The main bulk and fighting force that the CK and the GP fight and have trouble with are only their servants, cultists, possessed, and other underlings. They are also frustratingly elusive. While the CK and maybe some GP would have their faster-than-light modes of travel for all ships and even communication, the Necronites and their armies would have the ability to temporarily phase in and out of the material plane and bypass the physical and chronological laws of transportation. With their power, they can partially remove themselves from the current timeline and then return at another point in the timeline. Basically, they can disappear from one star system one moment and then reappear in another instantly, like teleportation. However, if it's any consolation, time moves forward for everyone, even the Necronites.

The main bulk of the Necronite fighting force, fortunately, do not have that kind of power, but are dangerous nonetheless. While mostly raiders and pirates, they can engage sustained fighting just as well as the CK. These consist of captured humans and aliens that have sworn their loyalty to the will of the Necronites in exchange for the promise of power. Most are about as strong as a normal human, but imbued by the will of the Necronites they are relentless; they don't feel pain or fear, normally fatal wounds are often shrugged off, and with every death, a Necromancer is able to reanimate the corpse under their will to keep fighting, no matter which side it was on.

Necromancers are even more corrupt individuals who have gained the attention of the Necronites and are given a fraction of their awesome power in exchange for their mind and free will; they literally become an extension of the Necronite they serve. These Necromancers are commanders for the main fighting force, and are as powerful as they are feared. Able to communicate via a telepathic link with its armies, it can cast psychic blasts that can compare to the most advanced weapon in the galaxy. And not only do they have the power of necromancy, but they also have the power to sense their surroundings beyond human comprehension (you pretty much can't run or hide without them knowing where you are).

And it only gets worse from there...

Written by ~Xhydralisk

Concept design by ~Kainsword-Shadowkan

Co-created by ~megasxlrfan
Image size
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Comments18
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Cobrawolf86's avatar
Looks like a Tyranid from "Warhammer 40,000"